![]() ![]() Yet none of them compare to the vileness and wickedness of the most diabolical of creatures known to humankind: dudes who wear socks with sandals! Fortunately, a new first-person shooter is heading down the catwalk, and manages to do a terrific turn with swagger. All of these are the kinds of foes one would face in a first-person shooter. The game does overstay its welcome with its levels after a while, which is a shame.GAME REVIEW | Arresting With Style in "Fashion Police Squad"ĭemons. Sadly, the following always happens: you begin a new level, you are wowed with the creative landscapes and designs, only for you to then get progressively bored with the length and usage of repetitive assets within said level. Fashion Police Squad doesn’t shy away from being very vertical with its level design at times, with creative designs whenever you start off a new level. This belt can also be used as a grappling hook of sorts in specific segments, adding an extra layer of fast-paced movement to the game. R1 works just fine, but L1 activates a belt whip attack, which could have been assigned to any other button. It’s not that Fashion Police Squad is as difficult as Quake, but having to constantly switch between weapons with a somewhat clunky weapon wheel is very frustrating, especially when you don’t have a fully-fledged method of cycling between your weapons with the shoulder buttons. It doesn’t take long for the game to assume you’re already great at it and throw seven different kinds of fashion criminals into a small, enclosed arena for you to deal with. That should be a considered a crime as well. At first, it’s great: you’re introduced to a new enemy, you’re told how to deal with it, and the game throws you a few gauntlets for you to overcome: a one-on-one against this kind of foe, then maybe dealing with two of them and once, and then having to juggle between this new kind of enemy and another one that requires a completely different method of defeating. This is one of things that makes Fashion Police Squad stand out, but I do feel this ended up being a double-edged sword. In short, this gives Fashion Police Squad a quasi puzzle vibe, as each enemy has to be dealt with in a specific manner. Each weapon can be used to get rid of a specific crime, such as a color shotgun that can either give color to a grey suit or remove excessive color from a neon shirt, or a safety pin machine gun meant to take care of small people wearing XL suits. ![]() You have a small assortment of fashion-based weapons and a handful of different enemies to deal with: Karens wearing potato sacks, dudebros with neon shirts, German tourists wearing socks and sandals, boring salarymen wearing full grey, and so on. Instead, you are here to solve fashion crimes. ![]() You shoot at loads of them, but not to kill them. You read that right: in Fashion Police Squad, which is a fast-paced first-person shooter, you don’t kill enemies. Your guns all have unlimited ammo, so rip and tear until it is fabulous. ![]()
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